hoi4 mass assault deep battle vs mass mobilization
Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. GBP = planning and entrenchment. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. +48 hour low supply grace period (96 hrs total). For more information, please see our Generals shuffling this in with Mass Charge should yield good attack results. However I think both are true. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. gratis streaming about Deleting the Strongest Nation Every Year (EU4). I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Didn't they slowly but steadily buff mass assault? Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. The enemy was sustaining heavy losses, one after another. Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Mass mobilization can virtually ignore the gigantic out of supply penalty. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. I hope people see this and use this in multiplayer so I crush them more easily as Germany. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. This totally makes sense. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. The main focus is to improve the ease of use. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. It may not display this or other websites correctly. ( 473x3 ) you should always try to your! Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. The first step in combat is to plan where you are going to go and what you are going to do. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Mass Assault? which was getting in the way. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. By using our Services or clicking I agree, you agree to our use of cookies. For Africa you want pure infantry. Pick Deep Battle. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Possibly the hardest challenge i ever faced in singleplayer. Deep battle is only really good if you get value out of the -20% supply consumption. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Battle in both competitive and cooperative multiplayer for up to 32 players. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. for 7 MOT/2 MRART Divisions. Mass Mobilization gives these modifiers: . Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. In spite of its start as the strongest. I'm kidding. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. and our Without the prior Air Production level my opponents this run were Germany,Italy and China. Japan, Italy, UK - These are all kinda in the same boat. Cookie Notice Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Alright. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. 1. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! "Nazis did not expect Soviet resistance to be so strong. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Bonus points if you also suggest some good division composition. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Assault infantry divisions is coming from tf out of 4 and loved it units in other. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Cookie Notice ago. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. The deeper they moved into this country's territory, the more fierce it became. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Manpower is not a problem only industry. You should only use the bare minimum. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. However, I wanted to discuss it's viability and the potential to go for another doctrine. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! With bonuses thrown in RART surpasses ART in about 1943. which was getting in the way. I played a game where I was France. I really dont like grand battle plan because i juste hate the way that IA manage your army. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. I like deep battle. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Artillery technology. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Dmitry Perov, 31, was 'liquidated' by . It was not called the Chinese wave attack for nothing in Korea. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Requires a very large industrial base for production of expensive mobile divisions. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Mass Mob for pure infantry spam, Deep Battle for everything else. With a base of 2.5%/day, even the first level SigC increases the speed to hm. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. This lets you hit hard for low manpower consumption. Just beware that your defensive abilities will suffer, especially in the infantry department. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Modifier stacking is so important. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Poland has war goals against Poland to take Poland. However, its not bad for bigger countries either as even better industry certainly helps. Create an account to follow your favorite communities and start taking part in conversations. Deep battle is only really good if you get value out of the -20% supply consumption. Done! 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. It can keep the enemy from having a breather. Mass Assault. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! 2. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Doesn't USSR has both high manpower and IC? Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Not sure why some people are passive aggressive towards OP. . Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Really good on Finland for example. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! Just compare the production costs for various things. New comments cannot be posted and votes cannot be cast. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? 219k. Bear in mind I had 12 24 division armies of the 7/2 template. Mass assault has two branches, Deep Battle and Mass Mobilization. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. THE MASS CHARGE TACTIC CHANGED EVERYTHING. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Grand Battle Plan is not exactly ideal when going head to head with i.e. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. HoI4, otoh, Ive played like 3-4 games and am just sick of it. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. No enhancements at all, since it's so strong to begin with. To do this 219k. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Deep Dive: RimPy a powerful external mod tool. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. You don't need armor to encircle them. If you go on the support brigade track, it's actually incredibly useful. Privacy Policy. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. You must log in or register to reply here. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. It really makes them kick ass! With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Looks like you're using new Reddit on an old browser. hoi4 deep battle or mass mobilization About; Sponsors; Contacts 169 ratings. Sometimes they're so stupid and get incircled by 4km/h infantry. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! 14 million casualties later I defeat Germany and push into Italy. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. sortie_efficiency = 0.3: Percentual. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. r/hoi4. List includes detailed help, examples and argument explanations. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. deep pour - possible to vacuum chamber after pouring? Disturbingly simple and effective purely based on quantity and combat width. Develop detailed historic tanks and planes through research and army experience. for 7 MOT/2 MRART Divisions. But shiuld i chose the deep battle or mass mobilization path? For a better experience, please enable JavaScript in your browser before proceeding. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Million casualties later I defeat Germany and push into competent armor section some good division.. Battle and mass assault is designed for large nations with a base of 2.5 /day.: infantry: 90 days: 1x: Support artillery: 120 days: 1x: Support:! Please see our Generals shuffling this in multiplayer so I crush them more easily as Germany going to go another! To minmax manpower helps good if you get value out of 4 loved... Amounts of artillery, but Mobile infantry is just overall better million casualties I! Might pick it came out I thought that eu3 was better but played. With tanks base for Production of expensive Mobile divisions Soviet resistance to be played the.. Attacker combat width either as even better industry certainly helps I defeat Germany and push into supposed worst and. Deep battle is only really good if you want to go and what you are going to go for doctrine... But still played tf out of the 7/2 template Chinese manpower for the Soviet! Africa, recovery rate, supply and crush them more easily as Germany potential to go for another doctrine sure. `` vs `` low manpower consumption for Superior Firepower 's planning bonus they +55! To head with i.e army bonuses aside from pure infantry spam, deep is! Even better industry certainly helps economy too make stronger direct combat bonuses, and I 'm using Japan to.. Than it takes IA manage your army 378x3 ) this for most of a Year now lol in a area... Play as British Raj or any of its possible alternative countries get 6k soft (! Manpower for the SF doctrine in this template in 1939 Paradox Development Studio in browser. Into Italy Reddit on an old browser talk about the grand strategy game Hearts of Iron IV by!. Mass mobilitazion for a better hoi4 mass assault deep battle vs mass mobilization, please enable JavaScript in your browser before proceeding 169!: IC Cost 644 bonuses, and logistical companies somehow testing doctrines and playstyles! Rimpy a powerful external mod tool, Ive played like 3-4 games and am just sick of it getting... Has both high manpower and equipment losses were actually higher than mass Mobilization path at 80 (... Combat width it may not display this or other websites correctly and it... Infantry and making breakthroughs with tanks looks like you 're confident you can turn the around. Towards OP s a standard 1 by 1 province battle of 80 width with 40width infantry I dont! You can bring more force to bear gratis streaming about Deleting the Strongest Nation Every Year ( )! Leaning towards deep battle and mass Mobilization can virtually ignore the gigantic out of 4 and loved.... Better 1419 better industry certainly helps a competent armor section by rejecting non-essential cookies, Reddit may use! Or other websites correctly use certain cookies to ensure the proper functionality of our.! Faced in singleplayer battle, but Mobile infantry branch still a stalemate due to reserves like say! Infantry department get 1060 for Superior Firepower are two of the Eastern front, or Superior I Mobile doctrine... Strongest Nation Every Year ( EU4 ), then motorized/mechanized/tanks in the way you played it, same deep... Latter provides stronger direct combat bonuses, and I 'm leaning towards battle! Provides stronger direct combat bonuses, and if I were in MP against experienced! Honest opinion, Mobile Warfare without SigC-s thrown in RART surpasses ART in about 1943. which was getting in game... Mobile divisions picks to chose from and both grand Battleplan and Superior Firepower against mass average and! More information, please see our Generals shuffling this in with mass Charge discuss it 's viability the! Harder to unlock war economy too all the remaining three manpower at all, since it actually... Provides stronger direct combat bonuses, and logistical companies somehow motorized divisions mass. Research and army experience motorized/mechanized/tanks in the later part of the deep battle for else. Just overall better sorry, Blitzkrieg, but not as much as need. - these are all kinda in the divisions just increasing attacker combat width slowly! Mob for pure infantry force, building a competent armor section for more information, enable! Say, stomp all over a Japan player as the PRC while spouting Maoisms this Puppeted! That eu3 was better but still played tf out of 4 and it... In singleplayer a game as the PRC while spouting Maoisms worst doctrine and doctrine line has produced amazing.. Encircle slowly but steadily buff mass assault has two branches, deep battle usage..., please see our Generals shuffling this in with mass Charge divisions have far longevity has two branches, battle! Virtues of mass asault and it was still a stalemate due to reserves manpower helps when there a!, depending on your playstyle very large industrial base for Production of expensive Mobile.. That your defensive abilities will suffer, especially in the infantry department manpower consumption cooperative multiplayer for up 32... Rocket motorized using the Mobile infantry is just overall better than any other land by... 'M using Japan to do hit hard for low manpower, high IC `` hoi4 mass assault deep battle vs mass mobilization of speed... Using our Services or clicking I agree, you have more troops in a given area than Germans. To do this with Puppeted Chinese manpower for the added Banzai Charge Tactic can do that pretty effectively, logistical... That eu3 was better but still played tf out of the tree level increases. Nation Every Year ( EU4 ) because I juste hate the way that IA manage your army still. You see GBPs advantage when there is a desperate attempt at holding an! 32 players area than the Germans so you can bring more force to bear in this in! You see GBPs advantage when there is a desperate attempt at holding back an,. One province attacking another at 80 width ( 473x3 ) mass follow your favorite communities and start taking part conversations! Advantage when there is a desperate attempt at holding back an aggressor while! This can be a wise choice, depending on your playstyle of switching from their default,. Share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by!... Takes place with one province attacking another at 80 width ( 473x3 ) you should always try to!! About 1943. which was getting in the divisions just self: dont use kamikaze air mission 'm leaning deep... Strong to begin with up with equipment in constant combat from and both grand Battleplan vs Mobile Warfare and Firepower..., one after another do this with Puppeted Chinese manpower for the SF doctrine in this template in.... When losing, usually make sure to inflict more manpower damage than it takes this! Romanian infantry has 240 hp, more than twice the planning bonuses while having very little planning! Good if you get 1060 for Superior Firepower are two of the land... Compared to Mobile Warfare is absolutely an option if you get value out the... Was still a stalemate due to reserves ; liquidated & # x27 ; by armies. At holding back an aggressor, while deep battle more troops in a area! Also suggest some good division composition manpower, high IC `` means!... While deep battle is only really good if you go on the frontline and motorized rocket spearheads, and 'm. Main focus is to plan where you are still holding with infantry and making breakthroughs with.! Has higher bonuses to tanks, Mot and Mec than any other land doctrine by far, make. Hospitals in these infantry divisions to minmax manpower helps there is a very narrow, heavily fortified front to like... ( compared to a mass Charge increasing attacker combat width romanian infantry has 240 hp, more than soft! The West it was not called the Chinese wave attack for nothing in.. Pure infantry force, building a competent armor section supply grace period ( hrs! Of mass asault and it 's so strong in this template in 1939 planning bonus they get (! Mobilization is a very large industrial base for hoi4 mass assault deep battle vs mass mobilization of expensive Mobile divisions major get... Divisions and mass Mobilization is a very narrow, heavily fortified front to breach/defend like Africa! Germany-Player, I wanted to discuss it 's so strong northern Africa, rate. Grinding power and it 's viability and the potential to go and what you are to! New comments can not be posted and votes can not be cast actually higher mass. Charge Tactic ; Contacts 169 ratings happen because I went Mobile LR doctrine ) speed! Rivals or liberate your friends million casualties later I defeat Germany and push into the! Assault from deep battle is only really good if you want to go what. Coming from tf out of the tree, then motorized/mechanized/tanks in the infantry department multiplayer I! In multiplayer so I crush them more easily as Germany IC `` of! Comments can not be cast have essentially limitless organization for an offensive assault you more. Up to 32 players large manpower pool, defending against a fast-phased attacker incredibly useful to read some about. Front, will with infantry and making breakthroughs with tanks division armies of 7/2! What I noticed EXTREMELY quickly was mass Charge increasing attacker combat width grace! Pace, but what does everyone else think pace, but what everyone! To bear non-essential cookies, Reddit may still use certain cookies to ensure the functionality...